The plugin's general guide says models should be centered on the origin does this apply to path objects (benches, litter bins, lights, etc) as well, or should they be modeled off to the side (and how much), or is this all handles by setting an offset in the object builder? What scale/units should I be using? In general the proportions of the game are a little cartoony how tall should a light pole be? While I'm relatively new to Blender (year or so playing with it for various things) I've done a lot of video game modding in some form or another over the last ~20 years and I'm an industrial designer by trade so I'm not coming at this from scratch. I'll be using Blender for the 3D and the plugin to render the sprites. Hey guys, I'm looking to make a few items for the game for my own playthrough (I'll share them, as well!) but I have a few questions on some of the general things.